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How to talk to users: a practical guide for early-stage founders
Executive overview
Most founders avoid direct user contact, hiding behind no-reply emails and scalable growth tactics. The founders who build enduring companies do the opposite — they speak to users before they have a product and never stop.
This talk gives a repeatable process for finding users, running interviews, and translating what you learn into an MVP.
The best founders treat user conversations as a permanent competitive advantage, not a one-time research task.
Why user conversations matter
- Users are the only stakeholders paying you — they will tell you the truth
- Great founders learn directly from users throughout the life of the company
- Brian Chesky lived in 50 Airbnbs to get honest host feedback at scale
- Chesky and Joe Gebbia shared their personal cell numbers with hosts from day one — radical transparency, not anonymous support
Finding users to interview
- Start with your network: most likely to respond, but may soften feedback to avoid offence
- Former coworkers: often know the problem domain well
- Outside your network: LinkedIn, Reddit, Slack/Discord communities, in-person events
- Search for job titles that signal relevance (e.g. "sustainability", "carbon", "climate")
Running the interview
- Always use video, phone, or in-person — a 5-minute call beats 5,000 survey responses
- Build rapport first; interviewees will answer questions no one has asked them before
- Do not introduce your idea until the end — or not at all — to avoid biasing answers
- Your role is to listen, not to pitch
- Ask open-ended follow-ups: "Tell me about that", "What do you mean by that?", "Why is that important to you?"
- Record or take detailed notes; you will need to translate recordings to notes anyway
Questions to ask
- Tell me how you do X today
- What is the hardest thing about doing X?
- Why is it hard?
- How often do you have to do X?
- Why is it important for your company to do X?
- What do you do to solve this problem today?
If possible, watch them do it — screen share, show their workflow, show the actual output.
Questions to avoid
- "Will you use our product?" — answers are meaningless
- "Which features would make this better?" — that is your job, not theirs
- Yes/no questions — push for concrete examples
- "How would a better version look?" — users are not product designers
- Two questions at once — confuses both them and your notes
Interpreting what users tell you
- Users have good problems but generally bad solutions
- Gmail users asked to see inbox and email simultaneously — the real problem was slow load times, not layout
- Early Airbnb guests wanted host phone numbers — the real problem was insufficient trust signals
- Users will say yes to every feature request; you must decide what matters
- Focus the interview on understanding problems, not generating solutions — that is a separate exercise
Turning interviews into an MVP
- After 5–10 interviews, use sticky notes or similar tools to bucket problems by theme
- Write down conclusions: what did you actually learn?
- Form a hypothesis about the solution, then design the MVP as fast as possible
- Test the prototype with the same users — even an InVision clickthrough works
- Hand them the device, give them a goal, and do not tell them what to do; just watch
- Ask them to think aloud — reveals which words, screens, and steps confuse them
Evaluating whether the problem is worth solving
- Are people already paying for imperfect solutions in this space? Existing spend signals real value.
- Do users have solutions they are happy with (e.g. Excel)? You need to be dramatically better.
- How easy is this audience to sell to? Plumbers and contractors rarely switch tools; startups do.
Keeping users involved after interviews
- Create a Slack or WhatsApp group with early interviewees
- Make them feel they have exclusive access to something world-changing
- Ship updates in response to their feedback — builds trust fast
- Facilitate connections between users; they rarely meet peers doing the same job
More like this — when you're ready for early access.
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