The original is one click away. Open original ↗
Becoming Steve Jobs: How the Wilderness Years Made a Visionary
Executive overview
The young Steve Jobs who co-founded Apple was reckless, alienating, and commercially inconsistent. He was exiled from his own company at 30. The dozen years between leaving Apple and returning — the so-called wilderness years — are the most important of his career.
Those years forged everything: patience, self-awareness, negotiating skill, management judgment. The failures at NeXT and the slow burn at Pixar were not detours. They were the curriculum.
The older Steve Jobs could outperform ten versions of his younger self — and time carries most of the weight.
The early Steve: strengths and blind spots
- Father taught him that anything could be figured out — and therefore anything could be built
- Growing up in proto-Silicon Valley gave him early, deep exposure to the leading edge of technology
- Called Bill Hewlett at age 12 for parts; got the parts and a summer job — his default was always to ask
- At 22, delivered a 224-word masterclass in marketing to a passing journalist: demystified computers, used analogies (cameras, typewriters), linked Apple to Rolls-Royce, called them "world leader" without proof
- A free thinker whose ideas ran against conventional wisdom in every community he operated in — irrelevance of criticism was a feature, not a bug
- Had no qualms calling anyone for help; this separated people who do things from people who dream about them
- Could not collect allies — only critics; a blind spot that eventually cost him Apple
Why he was exiled from Apple
- Three commercial failures in a row after the Apple II: Apple III, Lisa, Macintosh (commercially)
- Quick success with Apple II inflated his ego and opened blind spots — "if you go to sleep on a win, you'll wake up with a loss"
- Devoted almost all bandwidth to work, none to relationships inside the company
- At 30, was a slave to celebrity, obsessive perfectionism, managerial flightiness, poor industry analysis, and blindness to his own faults
- He was not yet ready: could found a great company but could not yet lead one
The wilderness years: NeXT
- Every major decision at NeXT was wrong — yet his perseverance and curiosity never stopped
- Needed IBM's $60 million desperately; killed the deal by stalling, renegotiating, and overplaying his hand until IBM stopped taking his calls
- Displayed "an unsettled and juvenile mix of hubris and uncertainty" with large partners
- Bill Gates, by contrast, had already seen that software itself was worth paying for — an insight that seeded an entirely new industry; Steve missed the significance of IBM's first PC entirely
- NeXT's failure was not wasted: the operating system eventually became the bridge back to Apple
The wilderness years: Pixar as classroom
- Steve invested over $50 million of his own money into Pixar while it lost money for years — euphoria and terror, month after month
- Ed Catmull taught Steve more about management than anyone else in his career — treating management itself as an art form
- Key lesson absorbed slowly, against his natural instincts: the best management technique is sometimes to give talented people room, not to micromanage
- Catmull's diagnosis of early Steve: the reckless behaviour was a deficit of skill, not malice — Steve often didn't understand why people were upset
- Pixar taught him to keep his head when cornered and run when in open field
- Tin Toy won the Oscar for best short animated film; Steve was so proud he threw a dinner — one of the clearest euphoria moments during years of struggle
The Pixar–Disney negotiation: mastery vs. the NeXT IBM deal
- Studied Disney's business model of animation quietly; understood Disney kept it secret to avoid encouraging competition — "bad boys move in silence"
- Took Pixar public the same week Toy Story opened, giving him capital to demand a 50-50 split with Disney instead of the original 12–15% deal
- Predicted Eisner would come to renegotiate; waited, positioned, then got his terms
- When Bob Iger replaced Eisner and bluntly told Steve how badly Disney needed Pixar, Steve respected the honesty — deal closed at $7.4 billion
- Steve ended up the single largest individual shareholder in Disney — from exile and near-bankruptcy to that
The evolved Steve: back at Apple
- Returned more nuanced, measured, and deliberate — indecisiveness about the role was itself a sign of growth
- Called Gates immediately; kept the Microsoft negotiation to two simple asks and closed it fast (Gates: "Gil Amelio wanted six things… Steve said here are two")
- Used a trusted outsider (Mike Slade) as a confidant and thought-organiser — the "orangutan theory" applied: speaking to someone outside formal lines sharpens your own thinking
- Reviewed OSX again and again, pixel by pixel, feature by feature, screen by screen — nothing shipped without his approval
- Managed via a small senior team; home for dinner almost every night; worked late on email with his wife beside him
- Obsessed with every customer interaction point — the Apple experience: every touchpoint either adds or withdraws from the company's reputation with that customer
- Sold direct to customers online despite channel partner objections; Eddie Q's line carried the day: "the channel? we lost $2 billion last year"
How he defined success
- Steve and Jony Ive agreed: success was not share price or units sold
- The metric was: are we proud of what we collectively designed and built?
- Rooted in a lesson from childhood: his father sectioned off a piece of his workbench and said "this is yours — now build things"
Principles that span the full arc
- Study the entrepreneurs who came before you — Steve met Grove, Sanders, Sporck, modelled himself on Edwin Land
- Strengths and weaknesses are permanent; the work is learning to manage yourself around them, not eliminating them
- Time carries most of the weight — the 45-year-old version of any serious entrepreneur defeats ten of the 25-year-old version
- Learning machines who refuse to quit are nearly impossible to beat
- The company is not the goal — it is the means by which great products keep getting made
- You can only connect the dots in hindsight; one success unlocks possibilities you could not see before
More like this — when you're ready for early access.
Join the waitlist for a personal account and content recommendations based on what you're working on.
No spam. Unsubscribe at any time.
You're on the list. We'll be in touch before launch.