How Sandbox VR grew from two months of runway to $80M revenue

Executive overview

Location-based VR was dismissed as unscalable by investors and US skeptics alike. Steven Zhao built Sandbox VR anyway — bootstrapping the technology, proving the concept in Hong Kong, and forcing a US launch to silence doubters.

The company hit Series A from Andreessen Horowitz, then lost 80% of its team to COVID, went through Chapter 11, and came back stronger. The core bet: shared physical VR experiences are a new category, not a niche.

Owning the full stack — technology, content, and retail — lets Sandbox iterate faster and build unit economics that scale.

From mobile games to VR pivot

  • Led Blue T Games in Hong Kong; grew to 40 people making PC and mobile games
  • Failed to adapt to mobile fast enough; lost competitiveness in the transition
  • Lesson: build for what will be popular in 1–2 years, not what is popular today
  • Spotted VR heating up in 2015; founded Sandbox to apply game-dev skills to a new medium
  • Consumer VR headset market didn't generate enough revenue to sustain the company by end of 2016
  • Pivoted to location-based VR: full-body experiences for groups in physical retail spaces

Building with minimal resources

  • Two months of runway remaining when pivoting; investors wouldn't fund a Hong Kong team building physical retail
  • Reduced camera hardware costs through custom software for full-body tracking — a constraint that later lowered per-location capex
  • Solved marketing with a built-in distribution mechanism: auto-generated highlight videos sent to customers after each session drove word-of-mouth at zero ad spend
  • Product-market fit confirmed before launch: test players screamed loudly enough that neighbours knocked on the door

Getting to Series A

  • Funded by Gobi Alibaba after proving the Hong Kong location; used capital to refine unit economics and start franchising
  • US investors said the model would not translate outside Asia; Zhao opened in San Mateo specifically to disprove this
  • Mark Andreessen and Ben Horowitz tried the product; Andreessen Horowitz led the Series A
  • Scaled to nine US locations by December 2019; flagship store opened in San Francisco

Surviving COVID

  • All locations shut in March/April 2020; timeline for reopening unknown
  • Reduced headcount by 80%; further attrition followed in subsequent months
  • Filed Chapter 11 bankruptcy to renegotiate retail leases with landlords
  • Used the shutdown to fine-tune technology, operations, and content to maximise post-reopening margins
  • Focused leadership energy on maintaining team vision and morale through the closure

Post-COVID recovery and Series B

  • California stores reopened in 2021; customers returned immediately — fully booked online even while malls were otherwise empty
  • Used that demand signal to negotiate landlord-funded new locations
  • Raised Series B on the strength of the recovery trajectory
  • Grew from ~13 locations at Series B to 47 locations today

Growth strategy and vision

  • Content partnerships with Netflix: Squid Game and Rebel Moon experiences live or in production
  • Flywheel: more locations → more reinvestment into content → more demand → more locations
  • Franchise model accelerates location expansion without full capital outlay
  • Long-term vision: thousands of neighbourhood locations; Sandbox as the new movie theatre
  • Home VR headsets and location-based VR seen as complementary, not competing

More like this — when you're ready for early access.

Join the waitlist for a personal account and content recommendations based on what you're working on.

No spam. Unsubscribe at any time.

You're on the list. We'll be in touch before launch.

Get early access to the full library.

Join the waitlist for a personal account and content recommendations based on what you're working on.

No spam. Unsubscribe at any time.

You're on the list. We'll be in touch before launch.

Be among the first to get personalised recommendations tailored to your stage in business.

No spam.

You're on the list. We'll be in touch before launch.

Be among the first to get personalised recommendations tailored to your stage in business.

No spam.

You're on the list. We'll be in touch before launch.