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How a 14-year-old scaled a gamified fitness app to $14K/month
Executive overview
Most founders struggle to get their first users. Evan scaled his app, Locked, to $14K/month in four months with a single distribution channel: paid influencer partnerships.
The key is closing creators at a CPM below your app's RPM. This makes every deal profitable by design before a single video goes live.
Influencer distribution, priced below your RPM, is a repeatable, scalable growth engine for mobile apps.
Building the app
- Locked is a gamified habit/focus app with characters, XP, leaderboards, and badges
- Paywall: $40/year (3-day free trial) or $7/week; abandoned checkout offers $20/year discount
- Built in ~6 weeks: designed in Figma, developed in Xcode using YouTube tutorials and Claude Code
- Prior apps: Problem Pal (peaked at $2K/month, later sold); Clear AI (failed to gain traction)
- Stack: Figma, Claude Code ($200/month), Superwall (paywall A/B testing, 1% of revenue), Supabase (free)
Finding and vetting influencers
- Search your niche on Instagram or TikTok; open creator profiles; send a cold DM starting with "Paid promo?"
- Filter by engagement quality, not just view count — high-quality comments signal a real audience
- Niche alignment matters: creator content must naturally fit the app's use case
- Seamless integrations outperform forced placements — the app should make sense in the video
- Get them on a call before committing to any deal
Structuring profitable deals
- Core principle: close creators at a CPM below your app's RPM (Evan targets $1–$1.50 CPM vs. $2–$3 RPM)
- Four deal types:
- Flat rate — e.g. $500/reel or $1,200/four reels; use only with proven high-view creators
- CPM deal — e.g. $1–$2 per 1K views with a hard spend cap
- Minimum view clause (MVC) — e.g. $800 with a 600K-view floor; Evan's default structure; creator posts more if they miss the floor
- Bonus deal — base fee plus a milestone bonus (e.g. +$500 at 1M views)
- Always include a spend cap on CPM deals to limit downside
Launching and scaling partnerships
- Send written video requirements and a contract; set a one-week deadline for the first video
- Require the app to appear within the first 15 seconds of the video
- Track installs and revenue spikes against posting dates to measure ROI
- If a creator converts, negotiate a larger follow-on deal; if not, move on
- One Jeremiah Jones video (~1M views) generated ~$3K revenue and ~1,800 downloads for an $800 spend
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