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How to Raise $108K on Kickstarter for a Book Launch
Executive overview
Rob Walling, a serial SaaS entrepreneur, ran his first Kickstarter to fund a hardcover book release and raised $108,000 in 23 days. The campaign was designed primarily as a pre-order mechanism that suited long print lead times and multi-tier pricing — both impractical with a simple landing page. Success depended heavily on a prepared existing audience, a polished campaign page, and airtight fulfilment logistics. The strategy is transferable to any creator-product launch where a known audience and physical goods intersect.
The core insight: Kickstarter is a pre-order system, not a discovery engine — use it to convert an existing audience, not to build one.
Why Kickstarter over a landing page
- Charging credit cards 6–7 months before fulfilment violates payment norms; Kickstarter defers the charge.
- Multi-tier pricing ($30–$5,000) is built into the platform — no custom dev needed.
- 5–10% of backers discovered the campaign through Kickstarter's internal search, representing a genuinely new audience.
- Running it was a deliberate learning experiment — measured risk as entrepreneurial practice.
Tip 1: invest in a great landing page
- ~50 days of pre-production on the page and campaign video.
- ~$9,500 spent on graphic design, professional photography, a copywriter for the video script, and a copywriter for the page itself.
- If budget is not available, do it yourself — the work still needs to be done; time is the substitute for money.
Tip 2: build and activate an audience before launching
- Without an existing audience, a Kickstarter campaign is very hard to fund.
- Build through whichever channel suits your strengths: podcast, YouTube, blog, or social.
- Even a few thousand highly engaged followers is enough; it does not need to be tens of thousands.
- Send roughly 10 emails: pre-campaign education, platform explainer, reasons for running the campaign, and launch-day call to action.
- Front-load emails in the pre-campaign and first week; ask backers explicitly to share with their audiences.
- Consultants who work on percentage (5–10%) only make sense if you have no audience; with an existing audience, the economics don't hold.
Tip 3: keep tiers to seven or fewer
- More than seven tiers triggers paradox of choice and reduces conversion.
- Use a high-anchor tier (e.g., $5,000 consulting) to make mid-range tiers feel reasonable, even if the top tier sells little.
- Limited-quantity tiers (e.g., 8 one-on-one calls, 12 group calls) drive urgency and book up fast.
Tip 4: lock in fulfilment logistics before launch
- Know your printer and fulfilment house — including which countries you can ship to and exact cost per unit, postage, and handling — before the campaign goes live.
- Guessing costs is how campaigns end up losing money after hitting their funding goal.
- Use a fulfilment centre experienced with crowdfunding to avoid lengthy explanations and process friction.
Tip 5: launch on Tuesday, end on Thursday
- Launch Tuesday to maximise early-week momentum; end Thursday so buyers have time to act before the weekend.
- Aim to fund the full goal within 24 hours (ideally within a few hours) to trigger Kickstarter homepage featuring.
- Run a pre-announcement sign-up so interested backers are notified the moment the campaign goes live.
- Set the funding goal conservatively (not necessarily the full cost) to fund fast and build social proof.
- Backing proved more evenly distributed across the campaign than expected — a longer run (23 days vs. the planned 16) captured more revenue.
Tip 6: have a post-Kickstarter order channel ready
- A dozen or more people per day tried to back the project in the days immediately after the campaign closed.
- Set up a simple e-commerce store (Squarespace, Shopify, or WooCommerce) before the campaign ends.
- The post-campaign store serves two groups: people who missed the deadline, and people who refused to create a Kickstarter account.
- Sales trickle in weeks after the campaign closes — capturing them requires zero additional marketing effort.
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