How Dan and Ian built Dynamite Jobs from a community pain point

Executive overview

Most recruiting agencies charge 20% of first-year salary — pricing out bootstrapped founders entirely. Dan Andrews and Ian Schoen built Dynamite Jobs by ripping the traditional recruiting model, pivoting it to flat-fee pricing, and jamming on it for three years.

They had an unfair advantage: an existing audience on both sides of the marketplace via the Tropical MBA podcast and Dynamite Circle community. Without it, a two-sided marketplace would have been nearly impossible to bootstrap.

The core insight: if you already have reach into both sides of a marketplace, the hardest part of a two-sided business is solved before you start.

From community annoyance to business

  • Members were flooding the Dynamite Circle forum with job postings and hiring requests
  • Dan and Ian started promoting those roles for free, treating it as a member service
  • Early metric was "jobs filled" — in retrospect, a poor metric because half of postings get abandoned
  • Revenue in 2019: under $5,000; they were running the service at near-zero cost for members
  • The free phase taught them how to actually fill a job, which laid the foundation for the recruiting service

The pivot to full-time focus

  • Dan and Ian spent 2019–2020 CEO-bombing the business — good ideas, cash deployed, but no real daily attention
  • Late 2020: both committed full-time alongside CTO Simon Payne
  • That commitment unlocked the confidence to hire senior people — a senior recruiter with 15 years' experience, a proper CTO
  • Revenue jumped from ~$80K in 2020 to ~$500K in 2021 (roughly 10x)
  • Hiring professionals who were genuinely better than them was the watershed moment

Pricing and product structure

  • Full recruiting (end-to-end, phone screens included): $5,500
  • Candidate screening only (no phone calls): $2,000
  • Job board postings: lower-tier self-serve option
  • Key differentiator: a real person calls you for 15 minutes and handles everything — removes the anxiety of job board DIY

The Thousand Day Principle

  • Coined by entrepreneur David McKeegan: expect to earn less than your previous career for roughly three years
  • Year 1: foundational hustle, little revenue
  • Year 2: building systems, hitting plateaus
  • Year 3: enough momentum to hire people to run the business; income approaches prior career level
  • The plateaus are the hardest part — "the 14th Wednesday in a row where revenue is flat"
  • Dan and Ian had to artificially engineer urgency; prior success meant no external pressure to push through

Rip, pivot, jam

  • Rip: identify a working business model (traditional recruiting — a billion-dollar industry)
  • Pivot: apply it to an underserved niche (bootstrapped founders, remote-first companies) at flat-fee pricing
  • Jam: execute through the Thousand Days — hire the right people, push through plateaus
  • Their failures tended to be "original" ideas; their wins were proven models with a small twist
  • Failed example: a services marketplace bolt-on to DJ — consumed six months of dev time and was scrapped

Hiring lessons

  • Junior developers at 60–70% of senior cost often cost more overall due to slower output and wasted time
  • Don't write job descriptions that mimic large companies — you can't compete on salary, so compete on story
  • Tell a founder-level narrative in every job post; A-players disengage immediately if a recruiter can't speak to the business
  • A-players rarely browse job boards actively — cold outreach and relationship-building are required
  • Committing to senior hires requires engineering a revenue model that can support the payroll

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