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Why remarkable people are less busy — and how to follow suit
Executive overview
Most ambitious people equate busyness with progress. The research says otherwise. Elite musicians practice far less total time than average peers — but that practice is deliberate, consolidated, and followed by genuine rest.
Rare, valuable skills are the fuel of a remarkable life — and developing them does not require busyness. Busyness is orthogonal to skill-building; beyond a threshold, it actively obstructs it.
The productivity paradox explained
- Elite violinists in a landmark study did nearly 3× more deliberate practice than average players — but worked the same total hours
- Elite players consolidated practice into two focused blocks; average players spread work throughout the day
- Elite players slept more and were more relaxed than average players
- Conclusion: getting good requires hard work, not hard-to-do work — and there is a daily ceiling on useful effort
- Career capital — rare and valuable skills — is what you invest to gain control over where, how, and on what you work
- The syllogism: skill-building doesn't require busyness → skill drives remarkability → remarkable lives don't require busyness
Two traps as you improve
- Trap 1 — opportunity hijack: Success attracts add-ons (companies, TV deals, conferences) that make life busy without making it more remarkable
- Fix: give new opportunities a tight time-gate; assign strict time budgets before exploring
- Fix: be more willing to simply say no — "this is working, I don't need to add more"
- Trap 2 — scale inflation: The same work takes more time as stakes grow (indie film → blockbuster; student book → major release)
- Fix: build real variations in intensity — intense production phases followed by genuine downtime
- Directors who go all-in on a film then take months off model this well; Chris Nolan's no-smartphone, no-email discipline is an example
Slow productivity in practice
- Pseudo-productivity — using visible activity as a proxy for useful output — is the default knowledge-work trap
- Modern technology makes pseudo-productivity unbounded: there is always more to do, so guilt never ends
- Slow productivity alternative: do fewer things, work at a natural pace, obsess over quality
- Doing fewer things reduces administrative overhead, so the total output per quarter often rises
- When anxious about whether you're doing enough: sit with the discomfort for one or two quarters before adjusting — the feedback will come
- Nothing catastrophic happens from one quarter of less-than-maximum activity; most people are too busy to notice
Weekly and multi-scale planning
- Weekly plan references the quarterly strategic plan to find time for big objectives not driven by urgency
- Hidden value of weekly planning: rearranging the calendar to create large blocks, not just filling gaps
- Task systems (e.g. Trello: one board per role, one column per status) feed the weekly plan but tasks live in the system until done
- Fixed-schedule productivity sets non-negotiable work hours and forces backwards engineering to fit work inside them
- Parkinson's Law effect: without a fixed schedule, work expands to fill all available time indefinitely
- Non-work activities (errands, reading) sit outside fixed-schedule hours; personal time blocks between work sessions are a valid design
Planning at the right level of precision
- Daily time-block plans: tight and specific — expect to revise once or twice per day
- Weekly plans: loose — identify key objectives, protect a block or two, flag important tasks
- Quarterly plans: high-level intentions, not Gantt charts
- Gantt-charting across multiple months fails for the same reason waterfall software development fails: the future is too unpredictable
- Goal of planning at any scale is intention, not prescience — aim energy without claiming to predict how it will unfold
Advice for ambitious people in their 20s
- Big wins require years of skill development — no short-term activity aggregates to something truly impressive
- The 20s are the time to focus relentlessly on craft and say no to shiny objects
- Cal Newport's own career: decade-plus of focused writing and research in his 20s → tenure, successful books, New Yorker in his mid-30s to 40
- None of that resulted from conferences, social media, or building a public profile early
- Slow productivity is also psychologically healthier for ambitious young people than constant public hustle
On video games and intentional leisure
- High-quality single-player narrative games are a legitimate leisure form — comparable to watching prestige television
- These games are not designed to maximise addiction; their incentive is a good 40-100 hour experience
- Persistent multiplayer games are higher risk: they press the buttons of social belonging and achievement without genuinely delivering them
- Social media produces the same effect — social snacking scratches the social itch without real connection, leaving people lonelier
Productivity advice across the decades
- Every era's productivity advice reflects the pressures of its time: space-age optimism (Drucker 1967), economic malaise (Bliss 1970s), self-actualisation (Covey 1980s–90s), email overload nihilism (Allen 2001)
- Today's defining pressures: too much to do, communication overload, pandemic-era nihilism about work's purpose
- The right response now: structured task systems, multi-scale planning, explicit communication rules (office hours, reverse meetings)
- There is no permanent canonical system — the target keeps moving and periodic reassessment is required
- The risk is letting system-tweaking become the main activity; the goal is a good-enough plan, then execution
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