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Brand strategy and copywriting lessons from Smith & Diction
Executive overview
Most founders treat brand as a logo, a color palette, and a typeface. Brand is actually every interaction a customer has with your company — and if you don't define it, your audience will define it for you.
Mike and Kara Smith run Smith & Diction, a small Philadelphia studio behind rebrands of Perplexity, Gamma, Exposure, and Anterior. Their approach combines brand strategy, verbal identity, and design under one roof — with the founders doing the work directly.
A brand isn't something you buy; it's something you live every single day.
What brand actually means
- Brand is simply how people see you — whether you've invested in it or not.
- Choosing not to develop a brand doesn't mean you don't have one; it means your audience decides it for you.
- Every customer service interaction, every moment inside your product, is part of your brand.
- A brand toolkit is the starting point — you still have to go out and live it.
- The test: would someone put a sticker of your brand on their laptop? Good brands become part of people's identity, not just a transaction.
The mistake of shallow branding
- Reducing brand to logo + type + color is dangerously shallow — your product must then be flawless to compensate.
- Photography, art direction, motion, texture, and 3D effects are all brand levers most founders ignore.
- A shallow brand gets seen through quickly; depth buys you forgiveness and loyalty.
Verbal identity: more than a tagline
- Verbal identity covers all external-facing words: website copy, ads, social posts, headlines, tone of voice.
- Brand strategy is an internal document for your team; verbal identity is how that strategy reaches your audience.
- A verbal identity doesn't deliver every word you'll ever need — it sets the tone so every future word feels consistent.
- Words change constantly; a logo doesn't. Make sure the overarching personality is defined so writers can stay on-brand without a rulebook.
Finding the right audience frame
- For Gamma, the useful exercise was ruling out who it's not for: not the non-technical parent, not the professional designer.
- Identifying the right audience means putting yourself in their shoes as if they're a character in a novel.
- For Contra (freelancers + hirers), the unifying concept was "get more creative" — a phrase that means something different but equally relevant to both sides.
- Write for your audience's emotions and desires, not at them with instructions to buy.
Copywriting: emotion over information
- The gap between fine copy and good copy is emotion — does the reader feel something?
- AI messaging dominated by efficiency claims misses the point: no one wakes up wanting to be more efficient.
- People don't read because they lack time; they don't read because the writing doesn't make them feel anything. Game of Thrones is long — people read it anyway.
- The edge humans have over AI-generated copy: genuine emotional judgment. A human writer knows which headline makes your heart hurt; a language model doesn't.
- Don't write "buy now." Make people want it first.
The Perplexity brief: positioning when your audience is everyone
- Perplexity's audience is literally everyone — the same challenge Google faces.
- The differentiator that emerged: citations. Unlike ChatGPT, Perplexity turns a conversation into a portal to knowledge, not a dead-end answer.
- The strategic frame: giving someone a fish vs. teaching them to fish. Perplexity opens doors; it doesn't just close questions.
- That insight crystallised into the headline: Where knowledge begins.
Logo and color: the 10% strange rule
- Push logo concepts to far extremes first, then simplify. The Perplexity spinning door and Exposure globe-with-star both came from this process.
- Every logo should have a "10% strange" quality — something that makes it ownable and not interchangeable with generic geometric marks.
- Color deserves deep thinking: light mode, dark mode, Pantone matching. The most exciting combinations are two colors that almost don't work together but create vibration.
- Generic trend-following (three circles, flower shapes) produces logos that no one can own.
Staying small by design
- Smith & Diction is intentionally a five-person team. The founders lead every project and do the majority of the work — the opposite of a traditional agency.
- At a traditional agency, career progression means moving away from making things. Mike's goal is to have the title "designer" forever.
- Minimal meetings, no time sheets, no mandatory team events. The team's job is to design for eight hours, then go home.
- Scaling past a certain point means the founders stop doing the work — which defeats the reason the studio exists.
Failure as practice
- The skateboarding ethos applies: you fall 60 times to land one trick. Not fearing failure is what keeps creative risk-taking alive.
- Having no backup plan removes the option of playing it safe. That constraint is a feature.
- In an age where AI can generate answers instantly, the beauty of working through failure and genuine craft is more valuable, not less.
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