Original source details coming soon.
How Exploding Kittens built a co-creator empire from a card game
Executive overview
Most founders protect their idea — wrong instinct. The real competitive advantage comes from giving people a stake in what you're building, early and often.
Elan Lee co-founded Exploding Kittens by deliberately opening the game to co-creators at every stage: a webcomic artist who named it, a Kickstarter crowd that shaped it, a production partner who saved it, and eventually his five-year-old daughter who reinvented it.
The fastest path to a loyal audience is making them feel like they built it.
From Xbox to card games: why Elan changed direction
- Visiting family, Elan found his niece and nephew ignoring him — playing a game he designed
- Realised he had been building games that isolated players from each other
- Resigned from Microsoft within two weeks of that moment
- New goal: build games where the players — not the game — are the entertainment
- Every card in Exploding Kittens is designed to create an interaction with another player
Finding the first co-creator: Matthew Inman of The Oatmeal
- Elan met Matthew in Hawaii while still prototyping; they played for two hours straight
- Matthew suggested the name "Exploding Kittens" and created all the artwork
- Key criteria beyond skill: enthusiasm and commitment to drive the idea forward
- Fear of judgment almost stopped Elan — Matthew had millions of followers; Elan had none personally
- Shaking hands and committing was the founding act of the company
The Kickstarter campaign: flipping crowdfunding on its head
- Goal set at $10,000 — the minimum for a print run of a few hundred copies
- Hit $10,000 in seven minutes; raised $1 million on day one, $9 million total
- 700,000 copies sold in 30 days — unprecedented in tabletop games
- Most campaigns focus on the funding; Elan focused entirely on the crowd
- Stretch goals were community challenges, not money milestones:
- 20 photos of a real "Taco Cat" → 10 extra cards added to the game
- 10 Batmans in one hot tub → unlocked another reward
- Videos, poetry, creative submissions posted back to backers as a mirror of what they made
- Turned a transactional purchase into a participatory event
Onboarding the counterweight co-creator: Carly McGinnis
- 700,000 orders needed fulfilling in six months — Elan had no supply chain experience
- Called his former Xbox assistant Carly, who was still at Microsoft
- What won her over: Elan trusted her judgment and didn't micromanage
- Carly's rule for working with creatives: pad deadlines and make the cost of missing them explicit
- Tapped the Cards Against Humanity network to find manufacturers, freight partners, and fulfilment
- Delivered every order on time despite a cargo ship losing containers and another catching fire
- Elan later made Carly president of Exploding Kittens Inc.
Scaling the game library: the Kitty Test Pilots
- Major retailers (Walmart, Target, Amazon) require multiple bestselling games before they'll list a new supplier
- Traditional game testing — one-way mirrors, hired strangers — produced no useful signal
- Elan's replacement: send prototype games free to Kickstarter backers, ask them to film themselves playing
- Hundreds of families participated; reduced instruction sheets from six pages to one
- Only question on the post-game survey: "Do you want to play again?" — ship only when 100% say yes
- Games released: Throw Throw Burrito, Bears vs Babies, and others — each debuted at number one
- Test families became the marketing team: they posted, told friends, and lobbied stores to stock the games
The unexpected co-creator: his five-year-old daughter
- Off-the-shelf children's games (Candyland) frustrated Elan — no skill, no decisions, no point
- His daughter noticed and said: "Let's fix it"
- Spent a year building games together at the dining room table — she taught him what appealed to kids; he taught her game mechanics
- Created four games: I Want My Teeth Back, Hurry Up Chicken Butt, The Best Worst Ice Cream, My Parents Might Be Martians
- All four went through the same Kitty Test Pilot process — no special treatment
- All four are now sold in Target, equally fun for parents and children
- Insight: children see obvious flaws in the status quo that adults have stopped noticing
Principles of co-creation
- Open your product early — co-creators can emerge at any stage, not just ideation
- Be discerning: enthusiastic co-creators don't automatically set the direction; you still curate
- Find counterweights — the skills you lack are often the most valuable thing a co-creator brings
- Make co-creators feel ownership: they market, advocate, and demand stockists without being asked
- Relationships outlast any product; human connectivity is the underlying competitive advantage
More like this — when you're ready for early access.
Join the waitlist for a personal account and content recommendations based on what you're working on.
No spam. Unsubscribe at any time.
You're on the list. We'll be in touch before launch.