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Facebook ads playbook that scaled a SaaS app to 100k MRR and a seven-figure exit
Executive overview
Most founders quit paid acquisition before the data gets useful. Alex spent $800k of wasted ad spend across 1.5–1.8M total over two years building a system where 1 in 85 ads did all the work — and that ratio made the whole operation profitable.
The infrastructure he built — warmed accounts, 300 perpetual-rights UGC creators, a Telegram-based negotiation pipeline — was valuable enough to transfer with the business at exit.
The real asset isn't the ads; it's the system that generates enough volume to hit winners consistently.
Creator outreach at scale
- Mass cold email via 1,000 dedicated Gmail accounts, sending 10–30 emails per account per day
- Creators moved from email to Telegram for negotiation — faster back-and-forth, easy file transfer
- $100 upfront payment per creator to establish trust and filter out drop-offs
- Contracts locked in perpetual usage rights — no renewal risk if an ad became a major earner
- End result: ~300 ad creatives with full ownership, transferable at acquisition
Ad creative strategy
- All content was UGC — creators filming TikTok-style videos in their own voice
- Provided a brief (hooks, triggers, app features) but gave creators freedom to execute
- Three non-negotiable elements distilled from four years of testing: captions (80% of Instagram viewers watch without sound), green screen (app demo behind a live presenter), and strong hooks in the first five seconds
- Mix-and-match editing: five raw creator videos could yield ~15 deployable variants
- Meta's algorithm is its own variable — a technically strong creative can still fail; volume is the hedge
Surviving account bans
- Six permanent bans over the life of the business; all were eventually reversed
- Early bans required fighting through offshore support desks with no direct rep access
- Each reinstatement produced more data and a stronger account history
- A dedicated Meta rep only became accessible at significant daily spend levels
- Platform risk (bans, CPM spikes) was a core reason to take the acquisition offer
The exit
- Acquired by a private equity–style buyer expanding from gaming into subscription apps
- Four-to-five month negotiation; three months consumed by legal process
- Contract included full transfer of warmed ad accounts, creator contracts, dashboards, and creatives
- Used a Singapore escrow and a broker who had sold to the same buyers previously to manage trust
- Negotiated from a position of strength — still profitable, not under pressure to sell
What's next: Screens Design
- Post-exit project: a library of 2,200+ apps with full onboarding and paywall flows
- Designed for founders benchmarking conversion, not just designers
- Scores apps across dimensions (friction, social proof density, etc.) to surface testable gaps
- Launching a canvas feature to generate Figma-ready app concepts grounded in conversion principles
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