Original source details coming soon.
What makes a Super Bowl ad win: lessons from Beyoncé, JLo and Taylor
Executive overview
Most Super Bowl ads are forgotten by Monday. The brands that break through earn it through a three-part test: memorability, ownability, and relevance.
Spending $7M to be forgettable is worse than not showing up at all.
The three-part rubric for a winning ad
- Memorable: people are still talking about it after the game
- Ownable: the brand — not just the ad — is what people remember
- Relevant: the moment builds brand momentum into the rest of the year
- An ad can fail on one criterion and still win if it nails the others for its specific goal
What worked at this year's Super Bowl
- Dunkin' Donuts: Ben Affleck's boy band was funny, unmistakably Dunkin', and extended into social — viral before and after
- State Farm: Arnold Schwarzenegger reinvigorated "Like a Good Neighbor" without overplaying the Chiefs angle
- CeraVe: the Michael Cera spot was smart, funny, and clearly branded
- Kawasaki: the mullet gag was creative and distinctly American — high memorability for a non-celebrity spend
- NFL's Ghana ad: emotionally resonant, targeted a global audience, and delivered on relevance
What didn't work
- Temu: ran three times, memorable only as a cue to get snacks
- Snapchat: tried to distinguish itself from social media while being social media — missed a chance to rebuild trust post-Congress hearings
- Poppi: strong ownability (you knew the brand), but low memorability and relevance
The broader trend: safe, nostalgic, celebrity-heavy
- 60% of ads used celebrities; 30% used multiple celebrities
- Most leaned on millennial/Gen X/boomer nostalgia — few targeted Gen Z
- 2024 is an election year: brands signalled loudly they're staying out of anything polarising
- Humour and nostalgia dominated; emotional risk-taking was rare
Taking clear-eyed risks
- A clear-eyed risk: gather data, strip away uncertainty, then decide with conviction
- Don't do a Super Bowl ad unless you're playing to win — there's no participation trophy
- Autodesk didn't buy airtime but still joined the conversation: the stadium was built using their platform
- ROI requires a pre/during/post strategy — winning on game day alone is not enough
Brand voice and the long game
- Brands should tell customers how they'll help, not who to be or how to live
- Personal views and brand views are not the same — leaders need clarity on the distinction
- Beyoncé's Verizon spot worked because it was mutually beneficial: rare celebrity endorsement + album launch
- Taylor Swift used the Grammys the same way — both are examples of celebrity-as-brand strategy done right
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